Hello! My name is Elijah Whitehouse and I'm a game developer. This blog will be used to post images, thoughts, ideas, and other miscellaneous things related to the video game industry. Be it the history, opinions, videos, or links to articles, I hope you will enjoy what I have to offer here.
Friday, October 25, 2013
Wednesday, September 11, 2013
Sound Booth Extravaganza
Yesterday Team Gordon Freeman went into the sound booth to record some sounds for Candy Kingdom. No point in having a digital experience that has no sound!
The various sounds we came up with were running and walking on various surfaces, boulders rolling, objects falling from a distance to the ground, and several breaking noises. We had issues trying to get a chomping noise, but that's nothing audio design and engineering can't fix or help out with.
I will be updating this post with sounds that we capture from future sessions as well as from the session we did yesterday.
Boulder Sound
Lollipop Smack Pendulum
The various sounds we came up with were running and walking on various surfaces, boulders rolling, objects falling from a distance to the ground, and several breaking noises. We had issues trying to get a chomping noise, but that's nothing audio design and engineering can't fix or help out with.
I will be updating this post with sounds that we capture from future sessions as well as from the session we did yesterday.
Boulder Sound
Lollipop Smack Pendulum
Wednesday, September 4, 2013
Candy Kingdom Alpha
Webplayer:
Candy Kingdom
Direct link to dropbox:
Direct Dropbox Link (right click folder and click download. File name is Test3.exe. Open that in order to play the alpha build)
CONTROLS:
W,A,S,D or Arrow Keys = Movement
Mouse = Camera Control
Left Shift = Sprint
Spacebar = Jump
Level 1 - Bounce on the gum drops and make it to the other side. Careful of the syrup (first puddle) and the chocolate (second puddle)!
Level 2 - Run like hell through the cave to avoid having candy corn drop on your head! Work your way through the dark cavern (it's really dark, we're working on that) and make it to the end!
Level 3 - Avoid the jawbreakers that roll down after you and make it to the exit of the level.
Level 4 - Avoid the pendulums in order to make it across the chocolate bridge. If you fall down or make it across, that's it! There's not much to the level yet and it's just a first build to show off.
Tuesday, August 27, 2013
What is Game Theory?
What is Game Theory
A definition of what Game Theory is according to
Investopedia, "A model of optimality taking into consideration not only
benefits less costs, but also the interaction between participants."
Additionally also from that same segment on Investopedia, "Game theory
attempts to look at the relationships between participants in a particular
model and predict their optimal decisions." What this means is that
not only does it look at the outcoems of a certain "game" so to
speak, but it also looks at how the participants interact with one another.
It's a table and formula of how people may interact with one another and a
system of possible predicting what the outcome might be. The most famous
example used in conjuction of Game Theory is the Prisoner's Dilemma.
The
Prisoner's Dilemma works as follows: two people are accused of a crime and are
being interrogated separately and have no idea what the other is saying.
Obviously both parties want to minimize the amount of time spent in jail and
herein lies the dilemma. The sentences vary as follows:
1) If Person A pleads not guilty and Person B
confesses, Person B will receive the minimum sentence of one year, and Person A
will have to stay in jail for the maximum sentence of five years.
2) If nobody makes any implications they will
both receive a sentence of two years.
3) If both decide to plead guilty and implicate
their partner, they will both receive a sentence of three years.
4) If Person B pleads not guilty and Person A
confesses, Person A will receive the minimum sentence of one year, and Person B
will have to stay in jail for the maximum five years.
Pleading
guilty obviously is the most attractive offer, but only if the other party
pleads not guilty since the sentence is the least amount compared to the other
sentences possible. If both parties plead guilty, they will both end up serving
three years. Another outcome if they both plead not guilty they'll each serve
two years in jail whereas the risk of pleading not guilty is a five year
sentence should the other member decide to confess to the crime.
The
Prisoner's Dilemma is the most popular example as it can highlight the true
nature of people and can be applied to a multitude of scenarios and not just
one where two people might be facing jail time. Now according to
GameTheory.net, "Game theory is the study of how people interact and
make decisions. This broad definition applies to most of the social sciences,
but game theory applies mathematical models to this interaction under the
assumption that each person's behavior impacts the well-being of all other
participants in the game. These models are often quite simplified abstractions
of real-world interactions but offer a tractable way of predicting likely
outcomes" Basically what this means is that it is entirely possible to
use a formula to determine possible outcomes of a certain scenario. For a real
world scenario, look at what President Truman had to struggle with - whether or
not to drop the atomic bomb on the Japanese people to put an end to one of the
fronts of the war his country was fighting. If he didn't, then not only would
Japan continue to fight back, but countless American lives would have been
lost. If he did greenlight the operation, then thousands if not millions of
innocent human life would be annihilated as a result of his decision. So you
can see the struggle that President Truman had and the weight of the decision
he had to make, but the Game Theory can apply to that just as well as two
people facing jail time.
Sources
Wednesday, July 31, 2013
Sunday, July 28, 2013
Wednesday, July 24, 2013
Monday, July 22, 2013
Wednesday, July 17, 2013
Monday, July 15, 2013
Updated Modeling Sheet, moodboard, character sketches.
Here's my character sketches via Alchemy:
Below are references I looked at:
Now for my updated moodboard:
Next is the updated modeling sheet for my prop:
Some progress on my 3D model for my prop:
Tuesday, July 9, 2013
Modeling Sheet PreProduction Assignment
The following picture is the modeling sheet of the ray gun for my Zombie Chase gun. It is labeled appropriately for the side, front, top, and three quarter view:
Next up is my mood board:
Inspiration for my ray gun:
Next up is my mood board:
Monday, July 8, 2013
First day of Class
Today was the first day of Pre-Production. I was greeted with Karen as my instructor again and we quickly went to work establishing the rules of the class. We stood-up, literally, for the first 20-30 minutes of class going over what the class was a bout and what the purpose of everything we were going to be doing. Afterwards, we set about establishing our individual assembla pages, blogger accounts, and working on our asset lists for our individual games.
Once we came back from the hour break of lunch we got back to work for a little bit longer until our new teacher, a Mr. Grey Hash, showed up and started instructing us on Thumb Nails, Paintings, Modeling sheets, and other assorted materials related to the class. For the last hour or so of class we used a software program called Alchemy to work on the Thumbnails for a prop for our game and presented the results to the Mr. Hash and the rest of the class. Needless to say, I struck out on this occasion.
What's do by Wednesday is a moodboard that is to posted on here along with the modeling sheet that includes a front, side, and top view of the prop in our individual game. Tomorrow we have the first stop of Concept Workshop to see how that's going to go. Maybe it'll go better than today did for me, personally.
Once we came back from the hour break of lunch we got back to work for a little bit longer until our new teacher, a Mr. Grey Hash, showed up and started instructing us on Thumb Nails, Paintings, Modeling sheets, and other assorted materials related to the class. For the last hour or so of class we used a software program called Alchemy to work on the Thumbnails for a prop for our game and presented the results to the Mr. Hash and the rest of the class. Needless to say, I struck out on this occasion.
What's do by Wednesday is a moodboard that is to posted on here along with the modeling sheet that includes a front, side, and top view of the prop in our individual game. Tomorrow we have the first stop of Concept Workshop to see how that's going to go. Maybe it'll go better than today did for me, personally.
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