Wednesday, September 11, 2013

Sound Booth Extravaganza

Yesterday Team Gordon Freeman went into the sound booth to record some sounds for Candy Kingdom. No point in having a digital experience that has no sound! 

The various sounds we came up with were running and walking on various surfaces, boulders rolling, objects falling from a distance to the ground, and several breaking noises. We had issues trying to get a chomping noise, but that's nothing audio design and engineering can't fix or help out with.


I will be updating this post with sounds that we capture from future sessions as well as from the session we did yesterday.


Boulder Sound


Lollipop Smack Pendulum

Wednesday, September 4, 2013

Candy Kingdom Alpha

Webplayer:

Candy Kingdom

Candy Kingdom


Direct link to dropbox:


Direct Dropbox Link (right click folder and click download. File name is Test3.exe. Open that in order to play the alpha build)


CONTROLS:

W,A,S,D or Arrow Keys = Movement

Mouse = Camera Control

Left Shift = Sprint

Spacebar = Jump

Level 1 - Bounce on the gum drops and make it to the other side. Careful of the syrup (first puddle) and the chocolate (second puddle)!

Level 2 - Run like hell through the cave to avoid having candy corn drop on your head! Work your way through the dark cavern (it's really dark, we're working on that) and make it to the end!

Level 3 - Avoid the jawbreakers that roll down after you and make it to the exit of the level.

Level 4 - Avoid the pendulums in order to make it across the chocolate bridge. If you fall down or make it across, that's it! There's not much to the level yet and it's just a first build to show off.

Tuesday, August 27, 2013

What is Game Theory?

What is Game Theory

     A definition of what Game Theory is according to Investopedia, "A model of optimality taking into consideration not only benefits less costs, but also the interaction between participants." Additionally also from that same segment on Investopedia, "Game theory attempts to look at the relationships between participants in a particular model and predict their optimal decisions." What this means is that not only does it look at the outcoems of a certain "game" so to speak, but it also looks at how the participants interact with one another. It's a table and formula of how people may interact with one another and a system of possible predicting what the outcome might be. The most famous example used in conjuction of Game Theory is the Prisoner's Dilemma.


            The Prisoner's Dilemma works as follows: two people are accused of a crime and are being interrogated separately and have no idea what the other is saying. Obviously both parties want to minimize the amount of time spent in jail and herein lies the dilemma. The sentences vary as follows:


1) If Person A pleads not guilty and Person B confesses, Person B will receive the minimum sentence of one year, and Person A will have to stay in jail for the maximum sentence of five years.


2) If nobody makes any implications they will both receive a sentence of two years.


3) If both decide to plead guilty and implicate their partner, they will both receive a sentence of three years.


4) If Person B pleads not guilty and Person A confesses, Person A will receive the minimum sentence of one year, and Person B will have to stay in jail for the maximum five years.


            Pleading guilty obviously is the most attractive offer, but only if the other party pleads not guilty since the sentence is the least amount compared to the other sentences possible. If both parties plead guilty, they will both end up serving three years. Another outcome if they both plead not guilty they'll each serve two years in jail whereas the risk of pleading not guilty is a five year sentence should the other member decide to confess to the crime.


            The Prisoner's Dilemma is the most popular example as it can highlight the true nature of people and can be applied to a multitude of scenarios and not just one where two people might be facing jail time. Now according to GameTheory.net, "Game theory is the study of how people interact and make decisions. This broad definition applies to most of the social sciences, but game theory applies mathematical models to this interaction under the assumption that each person's behavior impacts the well-being of all other participants in the game. These models are often quite simplified abstractions of real-world interactions but offer a tractable way of predicting likely outcomes" Basically what this means is that it is entirely possible to use a formula to determine possible outcomes of a certain scenario. For a real world scenario, look at what President Truman had to struggle with - whether or not to drop the atomic bomb on the Japanese people to put an end to one of the fronts of the war his country was fighting. If he didn't, then not only would Japan continue to fight back, but countless American lives would have been lost. If he did greenlight the operation, then thousands if not millions of innocent human life would be annihilated as a result of his decision. So you can see the struggle that President Truman had and the weight of the decision he had to make, but the Game Theory can apply to that just as well as two people facing jail time.



Sources





Wednesday, July 17, 2013

Monday, July 15, 2013

Updated Modeling Sheet, moodboard, character sketches.

Here's my character sketches via Alchemy:


Below are references I looked at:




Now for my updated moodboard:


Next is the updated modeling sheet for my prop:


Some progress on my 3D model for my prop:






Tuesday, July 9, 2013

Modeling Sheet PreProduction Assignment

The following picture is the modeling sheet of the ray gun for my Zombie Chase gun. It is labeled appropriately for the side, front, top, and three quarter view:

Inspiration for my ray gun:





Next up is my mood board:


Monday, July 8, 2013

First day of Class

Today was the first day of Pre-Production. I was greeted with Karen as my instructor again and we quickly went to work establishing the rules of the class. We stood-up, literally, for the first 20-30 minutes of class going over what the class was a bout and what the purpose of everything we were going to be doing. Afterwards, we set about establishing our individual assembla pages, blogger accounts, and working on our asset lists for our individual games.

Once we came back from the hour break of lunch we got back to work for a little bit longer until our new teacher, a Mr. Grey Hash, showed up and started instructing us on Thumb Nails, Paintings, Modeling sheets, and other assorted materials related to the class. For the last hour or so of class we used a software program called Alchemy to work on the Thumbnails for a prop for our game and presented the results to the Mr. Hash and the rest of the class. Needless to say, I struck out on this occasion.

What's do by Wednesday is a moodboard that is to posted on here along with the modeling sheet that includes a front, side, and top view of the prop in our individual game. Tomorrow we have the first stop of Concept Workshop to see how that's going to go. Maybe it'll go better than today did for me, personally.

Thumbnail Assignment

Thumbnails