Wednesday, July 17, 2013

Monday, July 15, 2013

Updated Modeling Sheet, moodboard, character sketches.

Here's my character sketches via Alchemy:


Below are references I looked at:




Now for my updated moodboard:


Next is the updated modeling sheet for my prop:


Some progress on my 3D model for my prop:






Tuesday, July 9, 2013

Modeling Sheet PreProduction Assignment

The following picture is the modeling sheet of the ray gun for my Zombie Chase gun. It is labeled appropriately for the side, front, top, and three quarter view:

Inspiration for my ray gun:





Next up is my mood board:


Monday, July 8, 2013

First day of Class

Today was the first day of Pre-Production. I was greeted with Karen as my instructor again and we quickly went to work establishing the rules of the class. We stood-up, literally, for the first 20-30 minutes of class going over what the class was a bout and what the purpose of everything we were going to be doing. Afterwards, we set about establishing our individual assembla pages, blogger accounts, and working on our asset lists for our individual games.

Once we came back from the hour break of lunch we got back to work for a little bit longer until our new teacher, a Mr. Grey Hash, showed up and started instructing us on Thumb Nails, Paintings, Modeling sheets, and other assorted materials related to the class. For the last hour or so of class we used a software program called Alchemy to work on the Thumbnails for a prop for our game and presented the results to the Mr. Hash and the rest of the class. Needless to say, I struck out on this occasion.

What's do by Wednesday is a moodboard that is to posted on here along with the modeling sheet that includes a front, side, and top view of the prop in our individual game. Tomorrow we have the first stop of Concept Workshop to see how that's going to go. Maybe it'll go better than today did for me, personally.

Thumbnail Assignment

Thumbnails